Kinetic Modeling integrates movement and natural phenomena into designed objects and environments. Combining hands-on tutorials with precedent studies, students will use mylar and foamcore, the laser cutter and steam iron to create dynamic objects that are animated with motors and sensors programmed with basic Arduino. Informed by historical examples ranging from Cubist assemblages, the work of John Cage, and digitally-enhanced architecture such as that of Greg Lynn, the class will establish a conceptual foundation for kinetic design while learning prototyping skills – which can be applied to a variety of design disciplines, capped with a final individual course project. No prerequisites.
Drew Seskunas of The Principals, Instructor
First of eight sessions on Nov 6, 7-9pm. $100.
DATES (MONDAYS AND THURSDAYS):
November 6 & 9
November 13 & 16
November 20 & 23 OFF—NO SESSIONS.
November 27 & 30
December 4 & 7
Workshops at the Classroom at A/D/O